Tournament Overview¶
The CS4341 Game Referee includes a powerful tournament system for organizing and running competitions between AI players. This system allows for multi-round tournaments with different formats, automated match scheduling, and comprehensive results tracking.
Introduction¶
The tournament system is built as a separate Rust application that integrates with the game referee. It provides:
- Multi-round tournaments: Progress through preliminary, quarterfinal, semifinal, and final rounds
- Group management: Organize players into groups for round-robin play
- Match scheduling: Automatically schedule matches between players
- Result tracking: Record and analyze match outcomes
- Statistics: Calculate standings, win rates, and other performance metrics
- Reporting: Generate detailed tournament reports
Tournament Structure¶
The tournament system supports a flexible competition structure:
Rounds¶
A tournament typically consists of multiple rounds:
- First Round: Initial group stage with all participants
- Second Round: Qualified players from the first round
- Third Round: Qualified players from the second round
- Fourth Round: Final qualifying round
- Final Round: Championship and placement matches
Groups¶
Within each round, players are organized into groups:
- Each group contains a set of players who compete against each other
- Players in a group typically play a round-robin format (everyone plays against everyone)
- Top performers from each group advance to the next round
- Group assignment can be predefined or randomized
Matches¶
Each match consists of:
- Two players competing in a specific game
- The referee managing the game rules and determining the winner
- Result recording for tournament standings
Advancement¶
Players advance through the tournament based on performance:
- Typically, the top 2 players from each group advance to the next round
- Tiebreakers can be used when multiple players have the same number of points
- The final round determines the overall tournament rankings
Points System¶
The tournament uses a standard points system:
- Win: 2 points
- Draw: 1 point
- Loss: 0 points
Players are ranked within their groups based on total points earned.
Tournament Runner¶
The tournament runner is a Rust application located in the tournament/ directory. It manages the entire tournament process:
- Configuration: Reads tournament settings from a TOML file
- Initialization: Sets up groups and schedules matches
- Execution: Runs matches using the referee
- Progression: Advances players between rounds
- Results: Records and reports tournament outcomes
Key Features¶
Automated Match Execution¶
The tournament runner automatically:
- Starts referee processes for each match
- Provides player commands to the referee
- Captures and parses match results
- Handles timeouts and errors
Randomization¶
The tournament supports randomization for fair competition:
- Random group assignments
- Random player order within matches
- Random color/symbol assignment
Comprehensive Reporting¶
The tournament generates detailed reports:
- Match results for each round
- Group standings
- Player statistics
- Tournament progression
- Final rankings
Error Handling¶
The tournament system includes robust error handling:
- Recovery from failed matches
- Logging of errors and exceptions
- Continuation despite individual match failures
Visualization¶
While the tournament itself runs in the console, individual matches can use the referee's web visualization:
- View real-time match progress
- Analyze player strategies
- Understand game outcomes
Usage Scenarios¶
The tournament system is designed for various scenarios:
Classroom Competitions¶
- Organize competitions between student AI implementations
- Evaluate relative performance of different algorithms
- Provide a fair testing environment
Algorithm Testing¶
- Compare different AI approaches in a structured environment
- Measure performance across multiple matches
- Identify strengths and weaknesses
Research¶
- Run experiments with different AI techniques
- Collect comprehensive performance data
- Analyze strategic patterns
Example Tournament¶
Here's an example of how a tournament might progress:
-
First Round:
-
32 players divided into 8 groups of 4
- Round-robin play within each group
-
Top 2 from each group advance (16 players)
-
Second Round:
-
16 players divided into 4 groups of 4
- Round-robin play within each group
-
Top 2 from each group advance (8 players)
-
Third Round:
-
8 players divided into 2 groups of 4
- Round-robin play within each group
-
Top 2 from each group advance (4 players)
-
Fourth Round:
-
4 players in a single group
- Round-robin play to determine rankings
-
All players advance to final placement matches
-
Final Round:
- 1st vs 2nd: Championship match
- 3rd vs 4th: Third-place match
The result is a comprehensive tournament that tests players against multiple opponents and provides a clear ranking of their performance.
See the Tournament Configuration and Running Tournaments guides for more details on setting up and running tournaments.